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・ Parallel play
・ Parallel Play (book)
・ Parallel Play (EP)
・ Parallel Polis
・ Parallel port
・ Parallel postulate
・ Parallel processing
・ Parallel processing (DSP implementation)
・ Parallel processing (psychology)
・ Parallel Processing Letters
・ Parallel programming model
・ Parallel projection
・ Parallel random-access machine
・ Parallel Realities
・ Parallel Redundancy Protocol
Parallel rendering
・ Parallel rulers
・ Parallel running
・ Parallel SCSI
・ Parallel slave port
・ Parallel slowdown
・ Parallel society
・ Parallel Sons
・ Parallel state
・ Parallel Stories
・ Parallel striped mbuna
・ Parallel structures
・ Parallel study
・ Parallel syntax
・ Parallel tempering


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Parallel rendering : ウィキペディア英語版
Parallel rendering
Parallel rendering (or Distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization, medical visualization, CAD applications, and virtual reality. Rendering is an embarrassingly parallel workload in multiple domains (e.g., pixels, objects, frames) and thus has been the subject of much research.
== Workload Distribution ==
There are two, often competing, reasons for using parallel rendering. Performance scaling allows frames to be rendered more quickly while data scaling allows larger data sets to be visualized. Different methods of distributing the workload tend to favor one type of scaling over the other. There can also be other advantages and disadvantages such as latency and load balancing issues. The three main options for primitives to distribute are entire frames, pixels, or objects (e.g. triangle meshes).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Parallel rendering」の詳細全文を読む



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